
If you're careful, you can avoid almost all the attacks of Plantera this way. This horizontal tunnel approach I found to be a bit easier than the arena, for one reason: I'm not that proficient with my movement on the grappling hooks. The tunnel length should be such that Plantera won't despawn as you jump from one end to the other.

The idea is to lure and keep Plantera in the tunnel while you shoot at it from the little openings, teleporting to the other end of the tunnel when Plantera gets too close. Create a wall with an opening to shoot into the tunnel while you're standing on the platforms on each end. Place teleporting platforms on each end, wire them together with switches on each end. :-)Īside from the arena-approach the two highest rated comments suggest, I generally go for a teleporter tunnel approach.Ĭreate a long tunnel (on PC, I suggest around 2 screen widths, that's around 70-100 blocks) and I suggest a height of 6 to 7 blocks just for ease of aim (Plantera doesn't move in a straight line). I assure you that Plantera can be solo'ed. Regardless, keep kiting, keep quaffing health potions, and keep picking up hearts from the heart statue to stay alive. Phase two becomes a little harder, and switching to a strong melee weapon may be necessary from time to time to keep the smaller tendrils from swarming you. Phase one should be relatively easy just avoid Plantera as you fly and shoot. Once you're in the arena, it simply becomes a matter of flying around the arena, kiting Plantera as you unload your Megashark. As you lure it to your arena, you may have to move slow enough to prevent Plantera from de-spawning (I seem to have had that problem in the past).

#Plantera game length how to
Once you've got the arena built, make sure you know how to get from the bulb to the arena (if your arena isn't located immediately near the bulb), and lure Plantera there once you've broken the bulb.

I don't pay much attention to the stats on my accessories, but having some additional defense on a few of them never hurts. Spectre Boots: Gives me the ability to run fast (wings override the rocket boot portion of this accessory, so Hermes boots will be just as fine).Obsidian Shield: Prevents knockback and +2 defense.Leaf Wings: These cost a fortune (1 platinum coin), but wings of any type are much better than the rocket boots / balloon.Cross Necklace: increases your length of invincibility after being hit (which means you get hit less!).Charm of Myths: absolutely necessary as it gives life regen and a 15-second cooldown on health potions.This is great when coupled with the Megashark! The Chlorophyte helmet has a similar bonus (though only a 20% chance not to consume ammo).Īccessories are up to you, but I like rolling with the following:
#Plantera game length full
A full hallowed armor set with the hallowed helmet yields a full-set bonus granting a 25% chance to not consume ammo. The permanent boost to your health that each one provides is always a good thing!Īs far as weaponry goes, I like using the Megashark with crystal bullets. If you do plunder the underground dungeon, keep on the lookout for Life Fruit. Farming a mechanical boss or two again may be necessary to get enough bars (the Destroyer is my favorite one to farm). Note that you'll need the appropriate pickaxe or drill to mine Chlorophyte (both of which are crafted with hallowed bars). It takes a lot of Chlorophyte ore to make the full armor set, but it's worth it in my opinion. If you're adventurous, plunder the underground Jungle and mine for Chlorophyte Ore to make the Chlorophyte armor. Use them to make the Hallowed Armor if you don't already have it. Since you've beaten the three mechanical bosses (a requirement as of 1.2.3 to get Plantera to spawn), you should have several Hallowed Bars. I believe there are a number of strategies you can employ to beat Plantera, but the following one has served me well.
